|
AboutHere I code indiegames (independent games). I drink caffeine. Lot of debug also. |
⚠ story mode: posts are in chronological order! CPU's burningDay 029 Tactical Warflow Saturday May 2, 2020 | I've reached the point where Warflow's bottleneck is now CPU related. I don't know yet if that's a good or a bad news. There're plenty of things easily optimizable regarding graphics, while raw code is already rather clean. So basically... more of a bad news.
Anyway optimizing CPU side is always much more fun. Thus maybe a good news? All in all... I don't know. I'll take a look at this later. |
Strategies!?Day 030 Tactical Warflow Sunday May 3, 2020 | I was performing some tests - like this one where I aggregated a dozen of buildings into a single giant city - when I realized that it was working strategically speaking. Unlike iubes it seems that there's a lot of available strategies.
I'm far from masterizing my own game: first beta sessions are bound to be really interesting to watch and analyze. |
For The Data!Day 032 Tactical Warflow Tuesday May 5, 2020 | Go for data! I'm trying to display as much useful information as possible. I spend some time to craft nice charts. Downside is I'll have to explain all of that at some point...
But the real story is that it even helped me to discover some issues and incoherences. Took me hours to fix all of that but I'm starting to really enjoy playing with this new game. It's going to be really more challenging to balance than the previous version. |
⚠ story mode: posts are in chronological order! | Tactical Warflow Last postThursday April 30, 2020 Peaceful...ProjectsTactical WarflowYear 2020 23 entries Horizon KeepersYear 2016 50 entries Intelligent CubesYear 2014 74 entries Gotocodrer.comtwitter/codreryoutube/codrerTechsVisual Studio ◾ C++ ◾ Javascript ◾ PHP ◾ Dead Nosql ◾ Ogre3D ◾ 3DS Max ◾ Corel Paint Shop Pro ◾ Linux Debian ◾ Steamworks ◾ Sony Vegas ◾ FFMPEG ◾ Renoise Tracker ◾ Audacity | Talk |