⚠ story mode: posts are in chronological order! Last hours...Day 176 Intelligent Cubes Friday October 11, 2013 | I have to check the installation process. 4 configurations (xp, vista, seven, and 8), 4 successful installations, and 4 live updates. Phew! Only a small crash on the terrible XP 1G netbook because of the FSAA. I enhanced gfx card capacity check... time to go to sleep!
By the way: Nullsoft Scriptable Install System: great software! |
Users feedbackDay 180 Intelligent Cubes Thursday October 17, 2013 | My “killed in action” counter keep on increasing… Lot of games, downloads, new registrations, and I received very good feedbacks so far! Except one recurring negative comment: it seems quite hard to get used to the camera control. Well… I play iubes since more than one year… I simply couldn't realize…
I'm computing statistics of the first week. There's already a bunch of good players, but the other part seems far from mastering the game!! I'm gonna focus on controls, tutorial, and this kind of stuffs on the first updates. Iubes deserve to be a little more intuitive. Also I made a quick ingame video, maybe it'll help some players to undestand how iubes works! |
version 1.0.1Day 183 Intelligent Cubes Wednesday October 23, 2013 | Working on the first game update. 98% of gamers requests are about interface, controls, display, tutorial…
Tonight I was adding this kind of 3D text to display status of buildings. But I’ve been stuck inside some weird troubles to get answer to my – theoretically – simple question: do captions are inside camera’s frustrum? Ogre’s dedicated function (aka Camera::isVisible()) sounds perfect… but is returning reaaaally odd values. I double checked my bounding boxes but everything is fine on my side… No clue. Nope.
Whatever Ogre, I gave up, I’ll do by myself some old Arccotangent which should do the work…
This post is dedicated to my 2029 future son. Kid: enjoy your math exercises, and never underestimate the capability of trigonometry to save your life. Dad. |
Road map.Day 189 Intelligent Cubes Wednesday November 6, 2013 | Great day of work on iubes. From 10 AM to midnight. Love’it! Version 1.0.1 is ready, I’ll put online this patch tomorrow. But the most enjoyable part is that version 1.0.2 should follow in max 2-3 days. After what I’ll take the time to answer to a lot of pending emails… and open the online battles. I like it fast! |
the easy way… FAIL.Day 191 Intelligent Cubes Friday November 8, 2013 | Version 1.0.3 // Initialy I thought I’d succeed to skip some boring work, like making a click to build function (which needs to check available positions, compute strange screen to sphere coordinates…). In this example, my initial cheap solution seemed to disturb a lot of beta testers.
Well, ok, back to standards: in the next update it’ll be very possible to drop building on the exact position you want. Surprisingly, even if that’s not an actual useful feature for iubes gameplay, testers were right: that’s somehow more fun to play this way. |
WELCOME!Day 194 Intelligent Cubes Wednesday November 13, 2013 | Version 1.0.4 // Ingame tutorial is ready, at last! I think that thank’s to this and to the previous updates, iubes should be ready to take care of new players quite smoothly. One last main feature is missing: online battles. I’m working on it! |
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