Codrer Industries

Devlogs codrer.com

About

Here I code indiegames (independent games). I drink caffeine. Lot of debug also.
1 2 3 4 5 6 7 8 9 10 11 12 13 
story mode: posts are in chronological order!

killed in action

Day 130
Intelligent Cubes
Sunday August 11, 2013

To check my client/server routine I decided to keep track of each single dead iube. This counter should soon testify of some ongoing genocide. Utterly useless, but I do enjoy this kind of… uselessness.

user friendly

Day 142
Intelligent Cubes
Sunday August 25, 2013

Time is flying away.

I finally decided to stop my keyboard-only obsession, meaning adding icons and full mouse support. Interface is now user friendly I guess, and bound to be the final one?

last changes?

Day 153
Intelligent Cubes
Sunday September 15, 2013

I'm back from vacation with a couple of new ideas to fix some gameplay issues. Years ago, I hated when some guy used to get in with 10 unstoppable units at the very beginning of an Age of Empire match. I want to avoid such “killer strategy” so that winning won’t repose on tricks that corrupt the whole game. And it looks like my last adjustments did the job...

#define

Day 157
Intelligent Cubes
Sunday September 22, 2013

Iubes' gameplay depends on 40 hidden parameters (like food given per farm, soldier life points, wood resistance against fire, tower hit range…).

Fine tuning of those values seems to be over.

That's good news.

Auto patcher!

Day 171
Intelligent Cubes
Sunday October 6, 2013

Live update, pushing patch notes… a bunch of things that should be very usefull in a couple of days! I also made some adjustments on my TCP/IP functions to survive connexion loss and that kind of events. I hope the whole will be robust enough to survive the beta! (double crossed fingers…)

1,243,596 and counting.

Day 174
Intelligent Cubes
Wednesday October 9, 2013

1,243,596 iubes killed so far. That’s well-tested now. But my favorite number is 9. NINE days without any runtime exception. The right pointers at the right place.

One more thing to do: make some “install.exe”… then… spread the beta keys!

1 2 3 4 5 6 7 8 9 10 11 12 13 
story mode: posts are in chronological order!

Intelligent Cubes


Last postFriday April 3, 2020
Post Mortem

Projects

Tactical Warflow
Year 2020
23 entries

Horizon Keepers
Year 2016
50 entries

Intelligent Cubes
Year 2014
74 entries

Goto

codrer.com
twitter/codrer
youtube/codrer

Techs

Visual Studio ◾ C++ ◾ Javascript ◾ PHP ◾ Dead Nosql ◾ Ogre3D ◾ 3DS Max ◾ Corel Paint Shop Pro ◾ Linux Debian ◾ Steamworks ◾ Sony Vegas ◾ FFMPEG ◾ Renoise Tracker ◾ Audacity

 

Talk


...

scott veach> great work… it’s a shockingly strong achievement for a single-person team.
Ramcat> Any news?
ZoopUniball> I loved iubes1 im excited i get a copy of iubes 2! It was a good game and a good idea.
Peter Horner> Hi, TanSerrai here! Had a lot of fun with Iubes1 – again, my heartfelt compliments for your unique ideas! Am very happy to see version 2 being worked upon – all the best wishes for that!
Zoop> new idea! what about time that gradually increases!
daltonspillman> This game looks pretty sweet! Good luck in development, I’ll be checking out your progress
ZestyPro> This game looks amazing! Very exited to play it!
Patrick Aaron Murphy> Found you through indiegames.com. Very excited to play this!
indielogs 0.6 ©2020 Codrer Industries
2882 HITS