Codrer Industries



Here I code indiegames (independent games). I drink caffeine. Lot of debug also.
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story mode: posts are in chronological order!

Deleting the 1st rule

Day 061
Intelligent Cubes
Wednesday January 9, 2013

This was supposed to be a prototype. Do you remember? "Something light, simple, not a full game".

Once and for all that's simply not possible. At this point I'm working on team battles… step which occurs after more or less 1 hour of playtime. I need to skip this hour to avoid painful waiting between each test. So I need to save/load the game. A whole complete system of saving? This can't be a prototype. I don't know how to do another way.

Ok... let's go for the saving system. Tonight I made possible core system reboot.

Side node, I still have a huge 25 Mb memory leak on game restart, but it runs!

Keep up the motivation

Day 064
Intelligent Cubes
Monday January 21, 2013

So many things to do for a small indie game...

I think I’ve got the main title music. So far iubes has 3 ready soundtracks ; I almost have fixed the main memory leak. From 25 Mb to 800 Kb… that's a good start ; I cleaned scene with static geometry… my FPS are back ; and cleaned lot of code for a more robust running.

All of this done in night work... I'm not sure I have a strong idea of what I'm doing here. But I do it. Weird.

Without mercy

Day 069
Intelligent Cubes
Sunday January 27, 2013

This january month is ending, and I'm quite satisfied of my work here. A few scattered hours here and there... but that was enough to actually make this project growing. I can do it! If this was my full time job, it'd be a butchery.

Tomorrow, I have to completely refactor a huge amount of code. I've got something well written, elaborated, even elegant… but it disrupts the gameplay. I need another function way much simpler. That's always something difficult: making some sacrifice of my own code. Deleting hours of work...

I'll do this dirty job tomorow morning, during coffee time... always a good moment to kill code, before the full awareness of daytime...

Respect the guidelines…

Day 070
Intelligent Cubes
Monday January 28, 2013

I said "iubes are Intelligent Cubes". So today I increased their intellectual capabilities to really match this title...

But there is a side effect. My CPU is literally burning! Well... actually it burns while 512 iubes are working at x100 game speed ratio, which is insane. Still, I'll have to keep track of that.

Pretending nothing happened

Day 074
Intelligent Cubes
Thursday April 11, 2013

Another two months black hole occured... this might be the worst project schelule of my life. I've got to resume, take back work where it has been suddently discontinued...

I've gathered new ideas, new projects in mind… but first, I HAVE TO FINISH THIS PROJECT.

Instant stop / instant restart... so... Ok, let's go!

Return to basics

Day 076
Intelligent Cubes
Saturday April 13, 2013

I had some strange math issue: when climbing, iubes weren't on the roof of the building, but floating beside in the air. Not good.

Noob misconception: on a sphere, any tangent is perpendicular to the radius. But... that's simply not true on an ellipse!

So today's lesson to myself: before starting a game inside an elliptic world... it would have been a clever idea to learn back some basic stuffs about the ellipse subject.

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story mode: posts are in chronological order!

Intelligent Cubes

Last postFriday April 3, 2020
Post Mortem


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Visual Studio ◾ C++ ◾ Javascript ◾ PHP ◾ Dead Nosql ◾ Ogre3D ◾ 3DS Max ◾ Corel Paint Shop Pro ◾ Linux Debian ◾ Steamworks ◾ Sony Vegas ◾ FFMPEG ◾ Renoise Tracker ◾ Audacity




scott veach> great work… it’s a shockingly strong achievement for a single-person team.
Ramcat> Any news?
ZoopUniball> I loved iubes1 im excited i get a copy of iubes 2! It was a good game and a good idea.
Peter Horner> Hi, TanSerrai here! Had a lot of fun with Iubes1 – again, my heartfelt compliments for your unique ideas! Am very happy to see version 2 being worked upon – all the best wishes for that!
Zoop> new idea! what about time that gradually increases!
daltonspillman> This game looks pretty sweet! Good luck in development, I’ll be checking out your progress
ZestyPro> This game looks amazing! Very exited to play it!
Patrick Aaron Murphy> Found you through Very excited to play this!
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