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AboutHere I code indiegames (independent games). I drink caffeine. Lot of debug also. |
⚠ story mode: posts are in chronological order! Deleting the 1st ruleDay 061 Intelligent Cubes Wednesday January 9, 2013 | This was supposed to be a prototype. Do you remember? "Something light, simple, not a full game".
Once and for all that's simply not possible. At this point I'm working on team battles… step which occurs after more or less 1 hour of playtime. I need to skip this hour to avoid painful waiting between each test. So I need to save/load the game. A whole complete system of saving? This can't be a prototype. I don't know how to do another way.
Ok... let's go for the saving system. Tonight I made possible core system reboot.
Side node, I still have a huge 25 Mb memory leak on game restart, but it runs! |
Keep up the motivationDay 064 Intelligent Cubes Monday January 21, 2013 | So many things to do for a small indie game...
I think I’ve got the main title music. So far iubes has 3 ready soundtracks ; I almost have fixed the main memory leak. From 25 Mb to 800 Kb… that's a good start ; I cleaned scene with static geometry… my FPS are back ; and cleaned lot of code for a more robust running.
All of this done in night work... I'm not sure I have a strong idea of what I'm doing here. But I do it. Weird. |
Without mercyDay 069 Intelligent Cubes Sunday January 27, 2013 | This january month is ending, and I'm quite satisfied of my work here. A few scattered hours here and there... but that was enough to actually make this project growing. I can do it! If this was my full time job, it'd be a butchery.
Tomorrow, I have to completely refactor a huge amount of code. I've got something well written, elaborated, even elegant… but it disrupts the gameplay. I need another function way much simpler. That's always something difficult: making some sacrifice of my own code. Deleting hours of work...
I'll do this dirty job tomorow morning, during coffee time... always a good moment to kill code, before the full awareness of daytime... |
Respect the guidelines…Day 070 Intelligent Cubes Monday January 28, 2013 | I said "iubes are Intelligent Cubes". So today I increased their intellectual capabilities to really match this title...
But there is a side effect. My CPU is literally burning! Well... actually it burns while 512 iubes are working at x100 game speed ratio, which is insane. Still, I'll have to keep track of that. |
Pretending nothing happenedDay 074 Intelligent Cubes Thursday April 11, 2013 | Another two months black hole occured... this might be the worst project schelule of my life. I've got to resume, take back work where it has been suddently discontinued...
I've gathered new ideas, new projects in mind… but first, I HAVE TO FINISH THIS PROJECT.
Instant stop / instant restart... so... Ok, let's go! |
Return to basicsDay 076 Intelligent Cubes Saturday April 13, 2013 | I had some strange math issue: when climbing, iubes weren't on the roof of the building, but floating beside in the air. Not good.
Noob misconception: on a sphere, any tangent is perpendicular to the radius. But... that's simply not true on an ellipse!
So today's lesson to myself: before starting a game inside an elliptic world... it would have been a clever idea to learn back some basic stuffs about the ellipse subject. |
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