Codrer Industries

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About

Here I code indiegames (independent games). I drink caffeine. Lot of debug also.
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story mode: posts are in chronological order!

Update

Day 250
Intelligent Cubes
Monday May 12, 2014

version 1.14

  • New speed ratios: MAX is now 25x (because a/ playing faster wasn’t effective at all, and b/ for future updates)
  • Population cap expanded to 300 (250+50 ghosts).
  • AI: soldiers don’t need to return to their barrack after their armory upgrade (this bug was a real pain in the ass)
  • AI: villagers defend much better their land (arround the wood totem) aka “anti tower hack”, aka “anti crisot”
  • AI: if there isn’t any mill close enough, farmers won’t carry their food = it’ll be way much easier to build mill/granary later in the game without loosing some precious time with unnecessary round-trips)
  • Audio: gameover soundtrack fixed (enjoy!)
  • Audio: SFX volume lowered accordingly to game speed
  • Menu: “continue” button after epic battle (the “one last game” hell feature)
  • Menu: new help screen for beginners

fine tunings

Day 252
Intelligent Cubes
Wednesday May 14, 2014

Time to sleep! Huge work tonight: I made quite a lot of fine tunings about AI, selfie and batlle modes… Sometimes a couple of very simple lines of code can change a lot of things! I think that this next update will close this work session!

iubes:2

Day 263
Intelligent Cubes
Monday April 25, 2016

It’s been a while! Almost two years...

Welcome to the new blog, new home page, and new server! I won’t talk about iubes:2 today but you’ll get more news about this forthcoming new version very soon, and I hope to see all of you during the beta test.

If you purchased iubes:1, you’ll get a free copy of iubes:2 a couple of days before the official release.

Greenlit!!

Day 265
Intelligent Cubes
Thursday May 12, 2016

Reaching top 100 in 3 days, iubes:2 has been greenlit on steam.

They’re coming!

Thanks again for your great support. Beta should start next month. But for now I’ve got to stay focused on my code:) More news will follow as soon as possible.

A new generation...

Day 274
Intelligent Cubes
Wednesday May 25, 2016

Faster, smarter.

what's new?

Day 335
Intelligent Cubes
Friday May 19, 2017

A lot of improvements have been made. But maybe the most longed for was the ability to simply right click on a building to destroy it. Yep, at last you’ll be able to change your starting granary for an efficient mill!

Of course there is new buildings and new resources. You may need to spread a little more your city in order to collect water and gold…

But the most important new feature is the strategic map and the 5 banners to collect…

Finally the game hasn't changed so much, simply put everything has been upgraded. Better interface, better iubes AI, better engine, better maching system, and so on…

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story mode: posts are in chronological order!

Intelligent Cubes


Last postFriday April 3, 2020
Post Mortem

Projects

Tactical Warflow
Year 2020
23 entries

Horizon Keepers
Year 2016
50 entries

Intelligent Cubes
Year 2014
74 entries

Goto

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twitter/codrer
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Techs

Visual Studio ◾ C++ ◾ Javascript ◾ PHP ◾ Dead Nosql ◾ Ogre3D ◾ 3DS Max ◾ Corel Paint Shop Pro ◾ Linux Debian ◾ Steamworks ◾ Sony Vegas ◾ FFMPEG ◾ Renoise Tracker ◾ Audacity

 

Talk


...

scott veach> great work… it’s a shockingly strong achievement for a single-person team.
Ramcat> Any news?
ZoopUniball> I loved iubes1 im excited i get a copy of iubes 2! It was a good game and a good idea.
Peter Horner> Hi, TanSerrai here! Had a lot of fun with Iubes1 – again, my heartfelt compliments for your unique ideas! Am very happy to see version 2 being worked upon – all the best wishes for that!
Zoop> new idea! what about time that gradually increases!
daltonspillman> This game looks pretty sweet! Good luck in development, I’ll be checking out your progress
ZestyPro> This game looks amazing! Very exited to play it!
Patrick Aaron Murphy> Found you through indiegames.com. Very excited to play this!
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