Codrer Industries

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About

Here I code indiegames (independent games). I drink caffeine. Lot of debug also.
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story mode: posts are in chronological order!

Grand opening!

Day 236
Intelligent Cubes
Sunday January 26, 2014

Update 1.11 / the big one: this version will be the official release. I decided that beta time was over. 5,957,884 dead iubes sounds like enough, actually! Even if the game by itself isn’t finished, and I don’t plan to stop updating it (I’ve got tons of ideas to implement), I guess it’s time to release it before going further.

Now… well… what I’m supposed to do? How do you really release an indie game? I’m going to find out quite soon…

slowly opening the door

Day 237
Intelligent Cubes
Monday February 3, 2014

It’s not that I’m releasing iubes “slowly”. In fact, release by itself is a slow process. Desura needs a boxshot. Humble asks for a W-8BEN form for non-US residents (and what the hell is a notional principal contract?). And so on…

And now writing the official press release.

28 days after (…release)

Day 238
Intelligent Cubes
Saturday March 15, 2014

One month passed since my last post! iubes has been “officialy” released and everything worked fine! Pretty enjoyable actually.

It’s really fun to see names from all over the world ; even if I have a buyer overrepresentation from Norway and Japan, due to a couple of papers and word of mouth. BTW it’s fun to check country specific statistics too. Japan guys tend to play way faster! Yep… but Norway dudes play better. Anyway… I never took the time to thank all of you directly, thus you’ll get a thank you gift soon!

Meanwhile… I stepped back from iubes to take the time to think about future updates and where I want iubes to go. I have found out. I’m currently working on a major update which should be really fun. Be ready for a whole additional challenge! I’ll resume iubes’ promoting after that.

Meanwhile 2… I started my 2nd game. More news to come. But now, I’m going back to work, go.

The selfies!

Day 244
Intelligent Cubes
Tuesday April 22, 2014

Update 1.12 // back for you dears! It took ages… but here is at last the first update since the official release. Some bugs fixed, some new maps, some improvements… but above all, a new game mode.

Selfie mode: originally this mode was designed for pure testing purpose… but it proved to be actually a nonesuch strategy feature. Be careful, it’ll mess your brain at some point!

not yet a bundle, but…

Day 245
Intelligent Cubes
Monday April 28, 2014

I’ve taken some time to prepare my first present for iubes’ buyers. INSWAP is an almost never released puzzle game I made years ago. I’ve dug up its sourcecode from my archives: everything compile and run fine… it should be emailed to you later this week!

Little drawback: I wasted my whole day playing with this game…

QUIETLY WORKING…

Day 246
Intelligent Cubes
Friday August 1, 2014

soundcloud/iubes

Lot of players are always asking for new ingame sound tracks, here is the first of the new set!

Really this is a really tiny news, but i do confess you’ll have to wait a little more before getting more exciting news about iubes’ future...

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story mode: posts are in chronological order!

Intelligent Cubes


Last postFriday April 3, 2020
Post Mortem

Projects

Tactical Warflow
Year 2020
23 entries

Horizon Keepers
Year 2016
50 entries

Intelligent Cubes
Year 2014
74 entries

Goto

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Techs

Visual Studio ◾ C++ ◾ Javascript ◾ PHP ◾ Dead Nosql ◾ Ogre3D ◾ 3DS Max ◾ Corel Paint Shop Pro ◾ Linux Debian ◾ Steamworks ◾ Sony Vegas ◾ FFMPEG ◾ Renoise Tracker ◾ Audacity

 

Talk


...

scott veach> great work… it’s a shockingly strong achievement for a single-person team.
Ramcat> Any news?
ZoopUniball> I loved iubes1 im excited i get a copy of iubes 2! It was a good game and a good idea.
Peter Horner> Hi, TanSerrai here! Had a lot of fun with Iubes1 – again, my heartfelt compliments for your unique ideas! Am very happy to see version 2 being worked upon – all the best wishes for that!
Zoop> new idea! what about time that gradually increases!
daltonspillman> This game looks pretty sweet! Good luck in development, I’ll be checking out your progress
ZestyPro> This game looks amazing! Very exited to play it!
Patrick Aaron Murphy> Found you through indiegames.com. Very excited to play this!
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