Codrer Industries

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About

Here I code indiegames (independent games). I drink caffeine. Lot of debug also.
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story mode: posts are in chronological order!

The revelation

Day 000
Intelligent Cubes
Sunday July 1, 2012

We've been watching “Indie Game: The Movie” yesterday evening together with my girlfriend. Pretty great movie, loved it! Because I'm quite a geek too, loving typing code, because I love indie games, because... this story is very close to my life in some ways. I guess I'm one of the 40,000 developpers who has been impacted by this movie.

Anyway... I'm not actually in the same work context that those great dudes, for now. But I think I would like. I might be a masochist wish, but such ways of creating a game sounds totally exciting. I'd like to try this experience.

I really need to think a lot about this, right now.

Coffee brainstorming

Day 001
Intelligent Cubes
Wednesday July 4, 2012

« Inspiration usually comes during work rather than before it. »

Things are speeding up today: coffee, notepad, and after a couple of hours of thinking about this project, I've started to draft some things, some concepts...

At some point, ideas started to become more and more clear. I think I've got something cool in mind! Good ideas always sound obvious.

I won't work on a blueprint. I just want a couple of guidelines to start with.

Fear of the Blank Screen

Day 002
Intelligent Cubes
Sunday July 8, 2012

It's sunday time! After a couple of hours, my game is now running with a great, very efficient, very attractive... black screen. Sweet nest for my forthcoming work.

My goal is to work as fast as possible on a simple prototype in order to know how much my gameplay idea can be enjoyable. Well... I'm ready to start the real work. Very close to... start. Yeah this is the blank page time!

I think... I may procrastinate a couple of hours more.

First Indie night!

Day 003
Intelligent Cubes
Monday July 9, 2012

It was a regular day with my regular job... but when night came, my girlfriend aslept, my cats chasing invisible stuff on the roof... silently... I took back my new indiedev costume to start my hot new project…

I spent only a couple of hours, but I did efficient tasks, more than expected! For this game I’ve imagined a kind of spherical chessboard. Kind of a naive idea which can quickly turns into a raw mathematical nightmare. Anyway... I "spherifyzed" my playground. I did not plan to go further tonight... I can now get back to my regular life til tomorow!

At this moment, I think I'll need about a week to get some answer about the one question: is this idea any good?

K.I.S.S.

Day 004
Intelligent Cubes
Tuesday July 10, 2012

K.I.S.S. Keep it Simple, Stupid!

All day long I'm repeating to myself: this has to be a minimalistic prototype version.

I even written it on my screen on the first day. Because... that's not so easy. No shaders, ultra low poly, no fine design, no personal skill to overpass... I MUST stay simple on any aspect and moderate myself. That's an indisputable foundation of the project. In the other case, deadline would run away in a timeline far, far away.

I must keep it simple. Always. Ok. I got it.

Facing reality

Day 005
Intelligent Cubes
Thursday July 12, 2012

A "spherical playground" wasn’t really a good idea. Simple because once you’re inside a sphere... where is top ? bottom!?! left!??!? That's completely disturbing, far too much.

So I did another test with a "tube" playground where a single axis is curved. This time, result was much more playable!.

My secret underlying concept here is that an "odd" playground will bring odd new ideas for game mechanics.

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story mode: posts are in chronological order!

Intelligent Cubes


Last postFriday April 3, 2020
Post Mortem

Projects

Tactical Warflow
Year 2020
23 entries

Horizon Keepers
Year 2016
50 entries

Intelligent Cubes
Year 2014
74 entries

Goto

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Techs

Visual Studio ◾ C++ ◾ Javascript ◾ PHP ◾ Dead Nosql ◾ Ogre3D ◾ 3DS Max ◾ Corel Paint Shop Pro ◾ Linux Debian ◾ Steamworks ◾ Sony Vegas ◾ FFMPEG ◾ Renoise Tracker ◾ Audacity

 

Talk


...

scott veach> great work… it’s a shockingly strong achievement for a single-person team.
Ramcat> Any news?
ZoopUniball> I loved iubes1 im excited i get a copy of iubes 2! It was a good game and a good idea.
Peter Horner> Hi, TanSerrai here! Had a lot of fun with Iubes1 – again, my heartfelt compliments for your unique ideas! Am very happy to see version 2 being worked upon – all the best wishes for that!
Zoop> new idea! what about time that gradually increases!
daltonspillman> This game looks pretty sweet! Good luck in development, I’ll be checking out your progress
ZestyPro> This game looks amazing! Very exited to play it!
Patrick Aaron Murphy> Found you through indiegames.com. Very excited to play this!
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