Codrer Industries



Here I code indiegames (independent games). I drink caffeine. Lot of debug also.
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story mode: posts are in chronological order!

Pluging the wires

Day 088
Horizon Keepers
Wednesday November 12, 2014

Server is ready, basic transactions are ok... HK is now an online game!

On the C++ side it's a rather simple netsock class forging and dealing with TCP requests. Server side is PHP coded against a nosql database.

Anyway an improved version of my class compared to IUBES, in order to add capabilities and reinforcements for the predictable intensive usage to come!


Day 090
Horizon Keepers
Sunday November 30, 2014

My client/server protocole – the way each playing computer deals with the remote server – is now finalized. Encoding, serialization, dispatch... everything needed is there.

Exchange flow might be a little more compressed but that would be over optimization.

Last question awaiting response is the level of security needed for client-server requests. I don't know how much efforts usual cheaters will provide?

At this point each data flow carries hidden checksums, making any injection explosive. This should be discouraging enough...


Day 103
Horizon Keepers
Tuesday January 27, 2015

Two months passed, will lot of things to do but HK. Those stop & go aren't really easy to deal with.

But things seem to be back on track... Welcome to 2015! I decided to restart with small tasks, like this slightly redesigned dock station.

I'm glad with the current visuals, even if this is far from what I was thinking when I first start: a minimalistic FPS-shoot'em'up.

One step more

Day 105
Horizon Keepers
Monday February 2, 2015

Multiplayer accuracy has been increased from 94.8 to 98.5% – each last percent is more and more difficult to obtain. In order to keep things consistent I must achieve something like 99.9%.

Not for a perfection cult, but simply because this tiny 0.1% still means 50 lost bullets on a ~5000 hits battle. Can’t deal with more than that.

Welcome to HK!

Day 113
Horizon Keepers
Wednesday February 18, 2015

Mandatory step: I'm now adding a tutorial...A very essential thing but rather boring to create. But essential. Still boring.

I'm also fixing a couple of details thanks to early beta testers who just have made a blink beta test. The "undock" button is much more visible now, nobody will be stuck again. My bad.

  • Highscore table ready
  • Azerty / Qwerty compatible

This boring thing…

Day 120
Horizon Keepers
Thursday February 26, 2015

Localization completed. English & French available.

More tutorial events added and lot of small tasks...

  • customisable control sensitivity
  • better text rendering
  • hints list during loading
  • network fail management
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story mode: posts are in chronological order!

Horizon Keepers

Last postSaturday April 2, 2016
Closed Beta?


Tactical Warflow
Year 2020
23 entries

Horizon Keepers
Year 2016
50 entries

Intelligent Cubes
Year 2014
74 entries



Visual Studio ◾ C++ ◾ Javascript ◾ PHP ◾ Dead Nosql ◾ Ogre3D ◾ 3DS Max ◾ Corel Paint Shop Pro ◾ Linux Debian ◾ Steamworks ◾ Sony Vegas ◾ FFMPEG ◾ Renoise Tracker ◾ Audacity




gerett> Salut, j’ai trouvé, et ça tourne sous Linux, via Play on Linux.
Installation, mise à jour, et relance du logiciel (install de la version 07, puis MAJ vers la 0.9.261).
J’ai même réalisé un script POL d’installation automatique.
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