Codrer Industries



Here I code indiegames (independent games). I drink caffeine. Lot of debug also.
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story mode: posts are in chronological order!

Version 0.1

Day 001
Horizon Keepers
Monday March 10, 2014

I DO LOVE THAT EXACT MOMENT, right now, here. Facing a new project while the night is coming. An empty bug-list, empty todo-list… all is quiet, peaceful.

A 3D cube is pitching up on my screen: the core functions are ok.

I'm ready to start somehting new...


Day 003
Horizon Keepers
Wednesday March 12, 2014

The idea is to create some kind of small immersive FPS-shoot'em'up. A kind of casual access to mmo dogfight. Kind of. Concept isn't that clear for now...

Ground and skybox added, my camera is flying all around. Still peaceful here. Standard Z-fog didn't fit this scene. I decided to switch to a full shader fog, something smooth and circular...

The playground

Day 004
Horizon Keepers
Thursday March 13, 2014

I'm setting up a terrain system. Not sure yet what’s the best way, neither tech nor style to use to create this playground. For now I'm just doing esoteric tests…

  • Basic ship controls are working. Classic shmup style... in 3D.
  • Lot of empty classes in my code... but better start clean.

XYZ Hell

Day 005
Horizon Keepers
Friday March 14, 2014

Sun, sky, clouds, ground, water... that's the easy part for now. At the same time I'm trying to refine ship controls. But I must confess that I've got a couple of headaches with this XYZ hell...

Not surprised. Everytime... every single time I create a game, there's this terrible moment when I'm simply going nuts about those angles and trigonometry relation. Where the hell is my positive Z!?

The 7th day

Day 007
Horizon Keepers
Tuesday April 1, 2014

Two weeks off. Back to my project. I'm still working mostly on my playground, and more precisely on smooth transitions between land and water.

The thing is, because of my terrain system I only have 4 bits left to do this gradient. And that doesn't seem enough... Not really a bug but... well, that's clearly a problem.

  • Benchmarks started
  • XYZ cleared! Terrific.


Day 009
Horizon Keepers
Thursday April 3, 2014

So I'm making my own terrain system from scratch. That's a small time investment to preserve maximum scalability for the future.

Step by step my planet is coming to life... Sweet. Vertex generation is more or less ok so I've focused a little on shaders, like texture splatting (e.g. making smooth transitions between sand and rock).

Stiil need to interpolate those face normals to process lighting.

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story mode: posts are in chronological order!

Horizon Keepers

Last postSaturday April 2, 2016
Closed Beta?


Tactical Warflow
Year 2020
23 entries

Horizon Keepers
Year 2016
50 entries

Intelligent Cubes
Year 2014
74 entries



Visual Studio ◾ C++ ◾ Javascript ◾ PHP ◾ Dead Nosql ◾ Ogre3D ◾ 3DS Max ◾ Corel Paint Shop Pro ◾ Linux Debian ◾ Steamworks ◾ Sony Vegas ◾ FFMPEG ◾ Renoise Tracker ◾ Audacity




gerett> Salut, j’ai trouvé, et ça tourne sous Linux, via Play on Linux.
Installation, mise à jour, et relance du logiciel (install de la version 07, puis MAJ vers la 0.9.261).
J’ai même réalisé un script POL d’installation automatique.
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