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AboutHere I code indiegames (independent games). I drink caffeine. Lot of debug also. |
⚠ story mode: posts are in chronological order! Version 0.1Day 001 Horizon Keepers Monday March 10, 2014 | I DO LOVE THAT EXACT MOMENT, right now, here. Facing a new project while the night is coming. An empty bug-list, empty todo-list… all is quiet, peaceful.
A 3D cube is pitching up on my screen: the core functions are ok.
I'm ready to start somehting new... |
ConceptDay 003 Horizon Keepers Wednesday March 12, 2014 | The idea is to create some kind of small immersive FPS-shoot'em'up. A kind of casual access to mmo dogfight. Kind of. Concept isn't that clear for now...
Ground and skybox added, my camera is flying all around. Still peaceful here. Standard Z-fog didn't fit this scene. I decided to switch to a full shader fog, something smooth and circular... |
The playgroundDay 004 Horizon Keepers Thursday March 13, 2014 | I'm setting up a terrain system. Not sure yet what’s the best way, neither tech nor style to use to create this playground. For now I'm just doing esoteric tests…
- Basic ship controls are working. Classic shmup style... in 3D.
- Lot of empty classes in my code... but better start clean.
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XYZ HellDay 005 Horizon Keepers Friday March 14, 2014 | Sun, sky, clouds, ground, water... that's the easy part for now. At the same time I'm trying to refine ship controls. But I must confess that I've got a couple of headaches with this XYZ hell...
Not surprised. Everytime... every single time I create a game, there's this terrible moment when I'm simply going nuts about those angles and trigonometry relation. Where the hell is my positive Z!?
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The 7th dayDay 007 Horizon Keepers Tuesday April 1, 2014 | Two weeks off. Back to my project. I'm still working mostly on my playground, and more precisely on smooth transitions between land and water.
The thing is, because of my terrain system I only have 4 bits left to do this gradient. And that doesn't seem enough... Not really a bug but... well, that's clearly a problem.
- Benchmarks started
- XYZ cleared! Terrific.
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Day 009 Horizon Keepers Thursday April 3, 2014 | So I'm making my own terrain system from scratch. That's a small time investment to preserve maximum scalability for the future.
Step by step my planet is coming to life... Sweet. Vertex generation is more or less ok so I've focused a little on shaders, like texture splatting (e.g. making smooth transitions between sand and rock).
Stiil need to interpolate those face normals to process lighting.
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